Sound Ideas, COMEDY, ACCENT - SMALL JEWS HARP: HOPPING (A slightly cut off version of the last boing is used when a kart jumps.).
Sound Ideas, CARTOON, BUBBLE - HEAVY BUBBLING, LAVA.
Sound Ideas, BIRD, BLUE JAY - SINGLE CALLS, ANIMAL 01 (The first call is used for the seagulls in the Koopa Troopa Beach track.).
Sound Ideas, AUTO, SPORTS CAR - IDLE, SHUT OFF ENGINE, THROATY EXHAUST (Used for Toad's kart's engine and the cars in the Toad's Turnpike track.).
However, there is a glitch in the game that causes this sound to occasionally play when turning on terrain where it would not usually play, such as dirt or snow.)
Sound Ideas, AUTO, SKID - TIRE SKID 03 (Used when turning on specific terrain, such as asphalt.
Sound Ideas, AUTO, RACE, FORMULA 500 - PASS BY (Heard in the Nintendo logo.).
Sound Ideas, AUTO, HORN - SMALL, ONE SHORT BEEP (Used for traffic in the Toad's Turnpike track.).
Sound Ideas, AUTO, HORN - MEDIUM, ONE MEDIUM BLAST (Used for traffic in the Toad's Turnpike track.).
Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL GROWL 04 (An edited version of the 2nd half of the sound is used for the Bowser statue in the Bowser's Castle track.).
Cuica 01 (used in various music tracks).
Anime Electronic Train Crossing Bell Sound 2 (Used in a low pitch for the train crossing signs in the Kalamari Desert track.).
There is no "big jump" noise that plays when boosting into a jump with a mushroom or zipper.Mario Kart 64 is a video game released in 1996 for the Nintendo 64.
Colliding into obstacles such as Pipes and Thwomps play the same noise for colliding with an opponent, where in the final, it has it's own unique sound.
No sound plays when the CPU collides into a wall.
There is no warning noise that plays when you're 5th or lower on the final lap.
A different noise loop plays when driving over rough terrain.
The sound for firing a shell is in a slightly higher pitch.
A different sound plays when the balloon pops in Battle Mode.
Additionally, if you are off road and you pause and quit, channel 6 will be muted.
If you pause and quit a race while going backwards, the "Wrong Way" noise will continue to play.
Driving to the goal while drifting causes the drift sound to erroneously continue to play for a while.
Music doesn't fade out when you quit a race.
Hitting an ice block in Vanilla Lake plays a low pitched sound and an entirely different sound when touched with a star active, that sounds more like a splash.
In Time Trials, the course themes start a second or two earlier, cutting off a portion of the last beep in the countdown as a result.
There is only one sound that plays for colliding into a solid wall.
There is no jingle that plays when getting a Game Over.
A much quieter, and lower pitched sound plays when hitting a opponent with a shell.
The engine sound is silent during the countdown in Time Trials and Battle Mode.
The jingles for completing a race in Grand Prix doesn't play in Time Trials, so it skips straight to the character's victory theme.
The character themes don't continue into the ranking screen, so the menu theme plays there instead.
The Podium music is absent in this build, so the title theme plays instead.
Choco Island plays Koopa Beach's music, as the music for Choco Island wasn't added in the game yet.
There's a slightly different noise when crossing the bridge in Donut Plains.
Many unique sounds for skidding on different surface types like planks and bricks are missing, so they default to the regular skidding sound.
The computer opponents have much higher pitched engines than when controlled by the player.
The "Goal!" sound that plays when finishing is absent in this build.